Archive for January, 2009

New Ubiquity Logo: An Open Process

Friday, January 9th, 2009

Ubiquity needs a new logo. Something less abstract. Something a more iconic. Something that shouts awesome. The first logo was done pre-launch, before a strong community had formed around Ubiquity. This time the logo is being designed in the open, in a way that everyone can participate in the dialogue.

The designer leading the process is Sebastiaan de With of Cocoia. You can follow along and participate in a internet-time discussion on Twitter, on this blog post, or on Sebastiaan’s.

Open Question: What are strong metaphors for Ubiquity? Swiss army knifes, the enso mark, and conversation comes to mind. That’s for me. What about you?

Open logo design is uncharted territory — I’m excited to see how it turns out.

A Peak Inside Snowl with Myk Melez

Thursday, January 8th, 2009


Myk Melez on Snowl

Myk Melez, lead developer of Snowl at Mozilla Labs took the time to sit down and talk about what’s up with the next major update.

Interview with Geek Entertainment TV

Monday, January 5th, 2009

A little about the design process, growing up with Jef Raskin as my father, watch manuals, and designing in the open at Mozilla.

Write the manual first.

Monday, January 5th, 2009

You don’t really know a subject until you’ve had to teach it. In the same way, you don’t really understand your interface until you’ve written a manual explaining how to use it. It can be a frustrating experience. Take for example the two manuals for digital watch and analog watch. The section on setting a digital watch is over a page of dense, difficult explanation. The analog’s is a single sentence: “Pull crown and turn.”

Don’t forget to test the manual on real people. Watching them misunderstand, misinterpret, and miss might be the most aggravating experience you’ve had since trying to thread a needle in the dark. Remember, though, it’s not the their fault.

It all comes down to this: If you’re having trouble explaining how to use your product, the user will have trouble using it.

Help! Fewer choices means fewer worries

Friday, January 2nd, 2009

People love having choices, because having choices means having freedom. That’s not necessarily a good thing when it comes to usability. When someone wants to do something on their computer, they want to spend their time doing it, not deciding how to do it. For instance, Microsoft Windows provides you with at least four different ways to launch applications and services on your computer: desktop icons, a quick-launch bar, type-to-open, and a Start Menu. Each one of these mechanisms is useful in one or two situations but horrible in others, and each has completely different instructions for operation. Microsoft even gives you a wealth of choices to configure them the way you want, which makes the situation that much more complex.

The less burdened a user’s mind is with irrelevant decisions, the more clear their mind is to accomplish what they need to get done.

I’m looking for examples of this principle in action on the web. What are your favorite examples of where the designers couldn’t make up their mind, and littered an interface with choices that simply get in the way. Where have you seen similar problems tackled in more elegantly