Archive for the ‘UI Design Fundamentals’ Category

One Thing at a Time and the Multitasking Myth

Thursday, June 8th, 2006

I can only think about one thing at a time.

Any girl reading this just going to roll her eyes and think, “Of course. You’re a guy!”. But it’s not just true for me, it’s true for everyone. It’s true for you.

And not in that way.

At first, this claim can sound fantastic. We can talk on a cell phone while driving to work, and we can compose complex sentences while typing. But, if you stop to reflect on it, you can only do those things at the same time because at least one of them is automatic. In the first case driving is automatic, and in the second case typing is automatic. You’ve done them so often that you’ve habituated to them: doing them doesn’t require any thinking. Can you still talk on your cell phone while driving through a rainstorm on unfamiliar roads? Would you still be able to concentrate on writing if you had just switched to a Dvorak keyboard? I didn’t think so.
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Interface Math

Friday, May 12th, 2006

Interface design isn’t about choosing a particularly pleasing color of blue. Nor is it something that can be slapped-on at the end of the product design cycle. For the user, the interface is the product. The technology behind a product is useless if no one can actually use it.

Google has really taken this to heart. Why do people use Google Maps? Because it’s just so nice to use. Microsoft’s Terraserver gave users access to high resolution satellite images many years before Google Maps did the same. (In fact, while attempting to be clever, I inadvertently terrified my to-be roommate: I used the service to view an aerial photograph of his home and asked him some leading questions about the stuff in his backyard. It took until the second quarter of college before he even talked to me, and then only warily.) But, it wasn’t until Google rethought online maps that the security and privacy issues of such a service came into the national conscience. Why? Because whereas Mircorsoft had given access to satellite imagery, Google made them accessible.

“Okay,” you say, “Sounds good. But, how do I convince my clients that there’s more to interface design than just aesthetics and fluffy feelings?” The answer: By using math.
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The “Over The Phone” Test

Sunday, April 9th, 2006

Here at Humanized, we use the “Over the Phone” test as a good rule of thumb for interface design.
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Redesigning Stoves

Friday, April 7th, 2006

The kitchen is a great place to go bad interface diving. Who can resist taking potshots at undecipherable microwave controls? Do you know how to set its clock? Its power level? I don’t. And I’m not about to dig out the manual with buttered fingers. But today’s dive isn’t about the technological gizmos that we all know complicate our cooking lives. Instead, its about re-evaluating an interface that we all take for granted; an interface that is so ingrained in us that we don’t realize that it’s possible to even think about making it better. Today’s bad interface is The Stove.
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