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	<title>Comments on: Visual Feedback and How Modes Kill</title>
	<atom:link href="http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/</link>
	<description>-- aza &#124; ɐzɐ --</description>
	<lastBuildDate>Tue, 07 Feb 2012 20:21:16 +0000</lastBuildDate>
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		<title>By: gran canaria boat rental</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-16221</link>
		<dc:creator>gran canaria boat rental</dc:creator>
		<pubDate>Tue, 07 Feb 2012 03:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-16221</guid>
		<description>Truly satisfied! It is all totally very, very clear and also open. You have contributed a great deal of valuable details.</description>
		<content:encoded><![CDATA[<p>Truly satisfied! It is all totally very, very clear and also open. You have contributed a great deal of valuable details.</p>
]]></content:encoded>
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		<title>By: corfu boat rental</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-16215</link>
		<dc:creator>corfu boat rental</dc:creator>
		<pubDate>Mon, 06 Feb 2012 02:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-16215</guid>
		<description>I’ve been traveling to your blog post for a while today i often find a gem within your new posts. Many thanks for expressing!</description>
		<content:encoded><![CDATA[<p>I’ve been traveling to your blog post for a while today i often find a gem within your new posts. Many thanks for expressing!</p>
]]></content:encoded>
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		<title>By: direk film izle</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-15426</link>
		<dc:creator>direk film izle</dc:creator>
		<pubDate>Fri, 04 Nov 2011 16:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-15426</guid>
		<description>We hope to enable businesses to highlight the qualities that make their ldfdsocations stand out through professional, high-quality imagery.&quot;</description>
		<content:encoded><![CDATA[<p>We hope to enable businesses to highlight the qualities that make their ldfdsocations stand out through professional, high-quality imagery.&#8221;</p>
]]></content:encoded>
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		<title>By: Maia Diliberti</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-15415</link>
		<dc:creator>Maia Diliberti</dc:creator>
		<pubDate>Thu, 03 Nov 2011 22:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-15415</guid>
		<description>You&#039;ll find valid points on this page, however i are not aware basically if i really agrees to them. There may very well be some validity however I will maintain my estimation until i research it further. Good article, thanks and in addition we want more. I&#039;ve placed on FeedBurner as apropriate.</description>
		<content:encoded><![CDATA[<p>You&#8217;ll find valid points on this page, however i are not aware basically if i really agrees to them. There may very well be some validity however I will maintain my estimation until i research it further. Good article, thanks and in addition we want more. I&#8217;ve placed on FeedBurner as apropriate.</p>
]]></content:encoded>
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	<item>
		<title>By: ティファニー</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-15294</link>
		<dc:creator>ティファニー</dc:creator>
		<pubDate>Thu, 20 Oct 2011 07:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-15294</guid>
		<description>Beautiful photos of a fabulous couple on a fantastic day</description>
		<content:encoded><![CDATA[<p>Beautiful photos of a fabulous couple on a fantastic day</p>
]]></content:encoded>
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	<item>
		<title>By: Jerome Nunn</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-15233</link>
		<dc:creator>Jerome Nunn</dc:creator>
		<pubDate>Tue, 18 Oct 2011 23:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-15233</guid>
		<description>Beautiful photos of a fabulous couple on a fantastic day</description>
		<content:encoded><![CDATA[<p>Beautiful photos of a fabulous couple on a fantastic day</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deeann Tagaban</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-15123</link>
		<dc:creator>Deeann Tagaban</dc:creator>
		<pubDate>Sat, 08 Oct 2011 09:43:27 +0000</pubDate>
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		<description>As I website possessor I believe the content matter here is rattling great , appreciate it for your hard work. You should keep it up forever! Best of luck.</description>
		<content:encoded><![CDATA[<p>As I website possessor I believe the content matter here is rattling great , appreciate it for your hard work. You should keep it up forever! Best of luck.</p>
]]></content:encoded>
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		<title>By: asigurare casco</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-14630</link>
		<dc:creator>asigurare casco</dc:creator>
		<pubDate>Mon, 25 Jul 2011 08:13:39 +0000</pubDate>
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		<description>I think you must be very decided to be able to understand what the visual feedback means and how you will be able to control averything.</description>
		<content:encoded><![CDATA[<p>I think you must be very decided to be able to understand what the visual feedback means and how you will be able to control averything.</p>
]]></content:encoded>
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	<item>
		<title>By: zeytinburnu evden eve nakliyat</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-14215</link>
		<dc:creator>zeytinburnu evden eve nakliyat</dc:creator>
		<pubDate>Wed, 18 May 2011 03:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-14215</guid>
		<description>zeytinburnu evden eve nakliyat</description>
		<content:encoded><![CDATA[<p>zeytinburnu evden eve nakliyat</p>
]]></content:encoded>
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	<item>
		<title>By: Aubrey</title>
		<link>http://www.azarask.in/blog/post/is_visual_feedback_enough_why_modes_kill/comment-page-1/#comment-14203</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Sat, 14 May 2011 21:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://beta.humanized.com/weblog/?p=36#comment-14203</guid>
		<description>What&#039;s your advice on compound/combined quasimodes?

What if, in effect, you have two &quot;shifted&quot; modes, resulting in the possibility of 4 different states? Is this worth avoiding in favour of simply 3 states (one per button, plus &quot;idle&quot;) which can interrupt each other?

I&#039;m going to intuit &quot;yes&quot; because of some experiments in videogame controls I&#039;ve been doing over the years. In my experience, it&#039;s best for the &quot;youngest&quot; quasimode to interrupt any other mode (a good example would be &quot;ironsighting&quot; vs. &quot;sprinting&quot;) and for negative edges to revert back to the mode which was interrupted, if the key for that mode is still held.

i.e. it&#039;s generally a bad move to have quasimodes which lock out other quasimodes (there are some examples where it&#039;s useful to have this, but they don&#039;t spring fervently to mind) and even worse to have two shifts lift you into a compound quasi.

I am not being very good at giving examples or evidence for why I feel this way. I was hoping you might be able to tell me whether or not I am mistaken, and why?</description>
		<content:encoded><![CDATA[<p>What&#8217;s your advice on compound/combined quasimodes?</p>
<p>What if, in effect, you have two &#8220;shifted&#8221; modes, resulting in the possibility of 4 different states? Is this worth avoiding in favour of simply 3 states (one per button, plus &#8220;idle&#8221;) which can interrupt each other?</p>
<p>I&#8217;m going to intuit &#8220;yes&#8221; because of some experiments in videogame controls I&#8217;ve been doing over the years. In my experience, it&#8217;s best for the &#8220;youngest&#8221; quasimode to interrupt any other mode (a good example would be &#8220;ironsighting&#8221; vs. &#8220;sprinting&#8221;) and for negative edges to revert back to the mode which was interrupted, if the key for that mode is still held.</p>
<p>i.e. it&#8217;s generally a bad move to have quasimodes which lock out other quasimodes (there are some examples where it&#8217;s useful to have this, but they don&#8217;t spring fervently to mind) and even worse to have two shifts lift you into a compound quasi.</p>
<p>I am not being very good at giving examples or evidence for why I feel this way. I was hoping you might be able to tell me whether or not I am mistaken, and why?</p>
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