Be A Designer

What additional abilities should designers acquire? There are many debates regarding this. Is it better for designers to learn how to code, write, or comprehend the underlying principles of business? Despite their importance, some abilities may not be necessary. In my opinion, every designer should have a basic understanding of psychology. To better understand ourselves and the reality around us, the research field provides a “blueprint” for how we process and receive information. Designers can use psychological principles to create more intuitive and user-friendly products and services. It is possible to design products and experiences in a way that is consistent with how people are rather than pushing individuals to conform to the product or experience. There is a lot of overlap between the fields of psychology and design. Some principles are more common than others, and I’ve discovered them to be the most prevalent in this area. Let’s take a look at how products and experiences that we encounter on a daily basis make use of these concepts.

Retention Theory

We expect visitors to your website to spend some time on the homepage before deciding to go on to the next stage of their journey, which is the topic they are most interested in. What they see and read on our site will determine how long they spend there. This means that we must also develop our content/UX Clones (microcopy) and other artifacts with the same speed in mind if we want them to move faster. It is a relationship between the amount of information given to the user and the amount of time they spend on the page. The users’ ability to focus is severely restricted. They are susceptible to a wide range of distractions. For designers, this technique allows them to estimate the length of time users will need to absorb information, as well as anticipate potential roadblocks that may prevent users from retaining it well. Designers can set out data and design features so that users don’t have any cognitive hurdles when they interact with them.

Dual Coding Theory

It was Paivio who first suggested this hypothesis in an effort to balance the importance of processing information in both the verbal and nonverbal domains. ‘Human cognition has grown unusual in that it emerged as specialized for coping with language and nonverbal objects at the same time,’ says Paivio. The dual-coding approach makes it easier for users to remember vital information from our website. Drawing on our expectations and observations of the real world, we conjure up a visual representation of words in our brains. Think of “sports,” and the ball and a sportsperson spring to mind immediately. It’s simpler to remember information when it’s presented in this way: pictures go along with the words.

The Schema Theory

We’re drawn to apps and tools that help us keep track of our schedules and schedules. a well-organized website with clear navigation, a well-designed informational structure, and appealing use of typography, color, and whitespace On the other side, we despise and dislike websites that feature an overabundance of the aforementioned indies. Schema theory, a psychological phenomenon, justifies our decision. Schemata, according to this view, are units of knowledge that our brains prefer to organize. As we become older, these units will grow in size and begin to fill in. The last thing we need is a muddle. Information chunks, also known as Chunking, play a vital role in UX design. Creating a successful product necessitates the consideration of important elements that are easy to understand and consume.

Cognitive load

When it comes to our working memory, cognitive load represents the amount of mental processing power we are using. Cognitive load occurs when the volume of information entering our brains surpasses the available space, much like a computer processor’s limited processing power. Efforts become more challenging, resulting in a decrease in productivity and even irritation.

Hick’s Law

Hick’s Law states that a person’s decision-making time is influenced by the options that are accessible to them. So, as the number of options grows, so does the amount of time required to make a decision. The more options you have, the longer it will take to make a decision.

Aesthetic Usability Effect

It refers to the tendency of people to regard more usable things as being appealing. Even if they aren’t more productive or efficient, people just believe that better-looking goods are the best. Design that is pleasant to the eye is sometimes mistaken for a design that is easier to use by end-users. They will be more forgiving of small usability faults if they have a positive emotional reaction to the visual design.

Zeigarnik Effect

While working on anything, you feel a certain amount of stress that could only be relieved when it is finished. People tend to remember tasks that have been interrupted rather than ones that have been completed. Incomplete jobs are easier to recall when there is a lack of information. Our products could be designed in a way that encourages users to complete their tasks and discover more content thanks to this effect.